Neuromarketing: the study of how and why people
make choices:
I think that the marketing
industry has been slow to adopt neuroscience as a method is two-fold; the first
one being that some of technology being used is sometimes expensive and
difficult to understand, and with little track record of success. Being a marketer I like results I can predict. Also, the fact that neuroscience was a
traditionally biological and scientific study; it has a hard time being
accepted.
The
research experiment I chose was entitled Prosocial video games reduce
aggressive cognition, and set out to prove that prosocial video games can
influence people to act as better citizens (Greitemeyer & Osswald, 2009, p.
3). Researchers Tobias Greitemeyer and Sylvia Osswald assigned college students
to play one of two video games, one a neutral control game, Tetris, the other a
prosocial game called Lemmings. The subjects were measured as having being
affected in their observed behavior as becoming more prosocial or less.
This
was done by having the subjects answer questions about their experience, the
game and themselves to see if their answers were more prosocial than those
exposed to the neutral game. The results concluded that there was a
correlation between those that played the prosocial game and those that offered
to help the interrupted experimenter (Greitemeyer & Osswald, 2009, p. 8).
Some
issues or limitations of the study are that they scored the answers to the
questions on known scales, provided external validity to the test results.
Also, the strength of the operational definition of what it meant to be
described a more prosocial, I find, to be solid, and not to abstract as to
dilute the results. While issues regarding the differences in the sex
where raised, the researchers did not find enough data to change their
findings.
References:
Cozby, P. C., & Bates, S. C. (2011). Methods
in behavioral research (11th ed.). New York, NY: Mcgraw Hill Higher Ed.
Greitemeyer, T., & Osswald, S.
(2009). Prosocial video games reduce aggressive cognition. Journal of
Experimental Social Psychology, 45(4), 896-900. Retrieved from http://peer.ccsd.cnrs.fr/docs/00/68/77/25/PDF/PEER_stage2_10.1016%252Fj.jesp.2009.04.005.pdf
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