Will Augmented Reality Penetrate Social media?
I would have to agree with this
statement for a bunch of reasons. First,
the technology is finally catching up with AR devices in such a way as to be
more effective by eliminating hardware issues in past AR devices, errors like:
skipping, bad graphics and causing vertigo.
Another reason is that the enormous growth of online social interaction
has shown that people have no problem sharing themselves socially online. AR technology and its associated applications
have the ability to allow people to expand their social landscape- which is
appealing especially to Gen X and Y’ers.
Another reason is that people can
easily create and use avatars effective with AR technology. Online site Smeet, for example, “is a unique
3D online world in which users can style and customize their avatar, chat in
real time with other users, and play online games,” (Smeet, 2014). Sites like
Smeet.com and others, which provide platforms for 3D virtual reality
interactions with others already show a trend towards an AR dominated online
social world. What is so appealing about
being able to create an avatar and then realistically (or close to it) live out
an online life is that participants are free to express themselves or be whom
or whatever they want?
One of
the strengths of these new platforms is that you can create an online presence
customized to whatever you want. Also,
the virtual games are more flexible in that your presence or avatar can be
altered or changed based on a whim. When
Nintendo released the 3DS system, it was the AR technology that immediately
made it in demand.
However, the only holdback was that
the technology still had a little ways to go, one of the weaknesses of this new
gaming, (ENGLOBE, 2011). Some of the other weaknesses include the fact that
some of the AR technology is still not available to people on the wrong side of
the digital divide. Also, these sites
promote online contacts and can have an effect on someone’s ability to learn
real life skills. Unless of course, like
in the movie Surrogates, we just get up and plug in everyday, it’s a little
creepy to think about some of the possibilities of where AR technology will
take us.
References:
Virtual world, online world to play, chat and flirt in 3D |
Smeet. (n.d.). Retrieved July 6, 2014, from http://en.smeet.com/virtualworld
ENGLOBE. (2011, April 19). Mobile Gaming vs Portable Games
Consoles: the case for Nintendo 3DS. Retrieved July 6, 2014, from http://arblog.inglobetechnologies.com/?p=290
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