Thursday, April 23, 2015

Digital Marketing: Shaping User Generated Content





      
          This blog examines the website for Conspiracy For Good (CFG), an advocacy website.  I will be evaluating the website based on the user experience of the immersive media offered by the website, its strengths, weaknesses and areas for improvement and discussion.  I will also propose a new advocacy campaign with a selected target audience. 


CFG: A Case Study

The CFG website is a user participation website whose goal is to use user generated content to shape an advocacy campaign that “empowers its audience to take real-life action and create positive change in the world,” ("Conspiracy For Good", n.d.).  This is done primarily in two ways: one allows you to participate in the story by sharing your experience with a “Conspiracy For Good,” on the website in order to generate an online grass-roots type of crowd-sourcing, the second is using the website as a resource to direct you to where you can participate in real life where users can “...follow the story and build a community that focuses on changing the world for the better, one person and one action at a time,” ("Conspiracy For Good", n.d.). 
I would have to say that I do believe the CFG campaign is a piece of immersive media.  I believe so because it involves the participation of the end user, because it also involves more than one of the senses, i.e. vision, audio, and tactile, and because the content does not remain static.  Also, the CFG campaign asks users to interact with and expand the original narrative.  This is definitely what Rose (2011) indicates immersive media should be. As Rose points out, immersion is not just what is happening but what has happened and what will happen (Rose, 2011). 
            CFG has utilized many tools that give it great potential to drive user generated content, primarily the website. For example the initial splash page is media friendly, is aimed at a younger audience which I find to be appropriate as the younger audience is more likely to be familiar with the technology and process of user-generated content. Also, the initial page urges participation by providing only a few choices on the home page – which drives traffic to its user-generated content areas and instructions for participation.  Another strength is a solid mission statement; I believe it is important to have a clear attainable goal when being involved in advocacy.  The mission statement is very clear and attainable, “As part of The Conspiracy For Good you will join a collective of thinkers, artists, musicians, and causes, creating a unified voice to fight the forces of social and environmental injustice,” ("Conspiracy For Good", n.d.). 
            This well though-out mission statement lays the foundation for the narrative that underlies the CFG campaign.  I mean who wouldn’t want to join a collective of thinkers, artists, musicians, and causes, creating a unified voice to fight the forces of social and environmental injustice?  The mission statement also closely aligns with, for example, the “London Experience,” action campaign in which people of all walks of life are asked to participate in solving a social injustice – ultimately with both online and offline activities. 
            The CFG campaign also did a great job of seamlessly integrating immersive and AR technologies, like the snap-picture identification in the London Experience, to assist the members in achieving their goals.  This provides a close tie-in to the participant’s online activities closing the gap that separates online and offline activities that are the hallmark of traditional online advocacy campaigns. 
            The CFG campaign does have some weaknesses.  For example, it does require internet access, a smart phone, transportation and time and a willingness to participate – all at the expense of the user – so in a sense its market is limited (albeit not by much these days). Also the website does have some weaknesses – while the splash page is nice to look at and is good at driving traffic to different channels but it also obscures the overall goal of the project.  When I looked at the splash page I thought it was going to be more along the lines of a fancy fan fiction website, and it took me while to figure out what the aim of the project was and how to get involved and I took it more as being designed like a game making it seem less serious than their stated goal.  It is also lengthy to setup and become a contributing member. 
            If I had to work on the next iteration of this project, I would choose to add and focus on a section where people can nominate themselves or others for awards or badges given out by the website as recognition for action in social advocacy.  These awards and badges can become part of the story.  I would also want to encourage more user interaction and would post achievements and other ways to connect through the CFG website and your profile rather than directing traffic to other social media sites. 
            The production would primarily be to establish a timeline of “conspiracies,” for good to show forward progression of achievements by users, and a way to look back at others past “conspiracies,” and comment on them.  Also, by adding a nomination system and awards we are providing an altruistic motivation to get involved while also creating more interaction between users, which will improve the overall content on the site.  This type of reciprocal acknowledgement has been proven to work well, LinkedIn for example allows you to endorse other people’s skills, and in return people endorse your skills – this creates an atmosphere online that mimics real life interaction. 
            The target audience for this iteration would be an older audience, perhaps ages 30-55, people who either have money or time to donate to social advocacy.  Also, the process of recognition through awards is more appealing to an older audience than just being part of a viral advocacy story which is what is offered now.  I think the improvement would be in increasing the age group that is being targeted.  While there is a digital divide that exists between older and younger audiences proper targeting of media can help close this gap and expand the reach of this advocacy campaign. 


References

Conspiracy For Good. (n.d.). Retrieved June 16, 2014, from http://www.conspiracyforgood.com/

Rose, F. (2011). The art of immersion: how the digital generation is remaking Hollywood, Madison Avenue, and the way we tell stories. New York: W.W. Norton & Co.

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